In Granny, there are a total of five days given to the Player (or six if you fix the Painting). Each Day counts as an escape attempt and when your days are up, you will get a Game Over.
Mechanic
Days simply work as Granny's version of lives. If you are knocked out in any way, such as getting hit by Granny, bitten by the Spider, falling through the Unstable Flooring, or getting eaten by Spider Mom you will be sent to the next day back to the Starting bedroom. If you happen to get knocked out on Day 5 (or 6), you will receive a Game Over, and you will have to restart the game. You can earn a Bonus Day by completing, or fixing Granny's painting.
Days
Day 1
This is the very first Day at the start of the game. No doors have been locked (excluding the Doors between the Dining Room and the Backyard and the door between the Jail and the Nursery). The Player doesn't have a noticeable limp on this day, though as seen on the intro of the PC port, they got knocked out by Granny and seems that the Player is fine and does not show signs of limp despite getting knocked out by Granny on the intro cutscene.
Day 2
When the Player wakes up on Day 2, their limp will have noticeably worsened but not as worse as Days 3, 4, 5, and 6.
Day 3
On Day 3, the Player's limp has gotten noticeable worse. The door to Bedroom 2 has also been locked, making the Walk-in-Closet the only way into the room until Granny unlocks the door. This door is also locked on Day's 4 through 5, although if the game is set to Practice Mode, it won't be locked at all.
Day 4
Blood is now clouding up on the edges of your screen, and the Player also left a massive bloodstain on the bed.
Day 5
Day 5 is the last chance the Player has to escape. Unless they have activated the Bonus Day by re-assembling Granny's Picture, they will receive an Game Over if they get knocked out on this Day. Their limp has noticeable increased far more, and the blood is more opaque.
Bonus Day/Day 6
(Only in Practice, Easy, Normal)
This Day can only be unlocked by completing the Painting in the Basement by finding all of the Painting Pieces exclusive only for Practice, Easy, and Normal difficulties. If the Player gets knocked out on these days, then it is an unconditional Game Over.
Trivia
- Prior to Version 1.6, the text font for each day was written in Serif, however, in Version 1.6, the font was changed to a font reminiscent of the one seen in Slenderman.
- This font was always present on the PC Port.
- Prior to Version 1.7, the Starting Bedroom's door was locked on day 2. If the Player wanted to leave the room, they had to lure Granny into the room by knocking over the small table, the Painting, or the Vase.
- The sound effect that plays at the start of each day is the same as the one played at the end of Slendrina 2D and Slendrina: The Forest, other games by DVloper.
- It is not known why Granny gives The Player a bonus day when he completed the painting, but she may have been pleased with the completion of her painting.