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A Game Over is what the player receives if the Player gets knocked out 5 times (or 6 if you have completed the Painting). After a Game Over the Player gets brought to the Title Screen. As of Version 1.6, there are three separate endings that can be seen, and they cycle every time the Player loses.

Basement Ending

This ending shows the Player getting shoved down the stairs of the Basement, and then blacking out. They then wake up, on the floor, and when they look to the right, Granny jumpscares the Player, resulting in a Game Over.

Granny Basement Game Over (V1)

Granny Basement Game Over (V1)

Granny-Game Over

Granny-Game Over

Updated version of Basement Ending


Guillotine Ending

This ending depicts the Player held in the Guillotine. They look at the floor, and then at Granny beside them. Granny then pulls the lever of the Guillotine, sending the Guillotine head flying down towards the Player. This results in a Game Over.

Granny Guillotine Game Over

Granny Guillotine Game Over




Car Ending

This ending depicts the Player attached to the Garage Door, although the means of which is not actually shown. After looking forward, they see Granny in the Car's driver seat. She waves at them, and begins backing up the Car as the Player desperately shakes their head in distress. While searching for a way to free themselves, Granny lurches the Car forward, ramming into the Player and crushing them against the wall. This results in a Game Over, as Granny cackles maniacally in the background.

Trivia

  • It is speculated that Granny eats the Player during the Basement ending, as she is seen baring her teeth at what would be the Player's eyes.
    • It is suspected that this also happened to the Previous Victim of Granny, as supported by the large bloodstain on the floor in the same location the Player is killed.
  • The theme that plays during the Basement ending formerly featured frantic violins from the 2011 movie Insidious, (seen here and here) however, in the Update 1.3.2 the theme was changed to a more ominous tune first used in Hotel Insanity, another game by DVloper.
  • As seen here, it is possible for the player to gain control during the death cutscenes and witness their own death from other angles not intended to be seen. Although this glitch was discovered after the release of version 1.5, it was indirectly patched in that same version when the "hide anywhere" glitch was patched, forcing it to be done in an older version of the game.