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"Why to me I never see, Oh Diana can you see, who they are?" ― Grandpa

Description

Grandpa is the secondary antagonist of Granny: Chapter Two and Granny 3. He is the husband of Granny, the father of Slendrina's Mom, and the maternal grandfather of Slendrina.

Appearance

Main

Grandpa is a demented old man with very old clothes. He wears an old stiched and patchy shirt and pants, with various liquids and bodily fluids stained on them. He has a dirty tan skin color, and has caked dirt in his fingernails. He has chubby hands, and wears dusty, red leather shoes. He has a less elongated face than Granny, but has a much larger nose, the same bloodshot eyes, and has a grimace with one, moldy tooth. He is also completely bald, unlike Granny.

Chapter 2

Grandpa carries a tanish green wooden cane with blood on the end of it. He also wears a brown string around his neck, that has the Security Key on it.

The Twins

Grandpa's appearance is ported over from Granny: Chapter Two, although his Security Key necklace is absent.

Granny 3

Grandpa wields a Shotgun in this game, using it as both a long ranged, and a melee weapon. It can also be taken away from him, in which he will then resort to using his fist.

Lore

Grandpa's origin is not thoroughly explained, not even as close to Granny's, and he is never mentioned or acknowledged in any game prior to his debut. All of the properties he and Granny inhabit are found in complete isolation from society, which means the couple want to stay away from any type of publicity to carry out their heinous acts. His odd form of immortality, in which he will fade away and respawn if knocked out or killed, confirms his ties to the supernatural. His family relationship with Slendrina also proves that he is not, or is no longer human. Grandpa is an old war veteran, which verifies his knowledge about all the military equipment he and Granny possess, as well as his good aim with the Shotgun.

Behavior

Main

Grandpa will chase you in a manner similar to Granny, however, he will shout whenever he sees you. Grandpa also has bad ears, meaning he is only capable of hearing loud sounds, such as Shotgun fire or a Vase dropping. Otherwise, he functions exactly like Granny, minus the ability to pause on his path or place a Bear Trap down. When he hits the Player, the camera noticeably spins and falls more violently, although he does not scream like Granny when he does hit.

Chapter 2

Grandpa has a few behaviors in this game. He can nap, doing so for approximately ten seconds, in which he will then wake back up, chimed by the clock. He can also go to the Radio and dance, or go to the Security Room and monitor the house through his system of cameras.

Sometimes, Grandpa goes all the way down to the Sewer Deck to check on his pet, the Water Monster.

Grandpa can hear:

The Twins

Grandpa can nap like in Granny: Chapter 2, but otherwise, he is an RNG determined patroller. His clock is absent in this game, so nothing will chime when he is about to wake up.

Grandpa can hear:

Chapter 3

Grandpa will wander the house, looking for the Player. Like the other games, he can sleep, but otherwise, he will patrol the house. During chase sequences, if given opportune timing, Grandpa will ready his Shotgun and fire, attempting to shoot the Player.

Grandpa can hear:

Speed

The Player will always move at the same speed in each difficulty but Grandpa's will depend on the difficulty. Below shows a summary of her speed and some stats.

[TBA]

Defending Against Grandpa

Chapter 2

Grandpa can be knocked out by:

The Twins

Grandpa can be knocked out by:

Chapter 3

Grandpa can be knocked out by:

Spawning

Chapter 2

Grandpa can spawn in these different places after being knocked out:

  • Outside Master Bedroom's door
  • Execution Room
  • Kitchen Corner, next to the Shelf.

At the start of each day, he always spawns in the living room

The Twins

Grandpa can spawn in these different places after being knocked out:

Grandpa Spawns in the sewer in the kitchen in the Prison Bottom floor Cell 3 on right row and in the Guest Bedroom (Take this info with a grain of salt. It could be wrong.)

At the start of each day, he always spawns in the ???

Chapter 3

Grandpa can spawn in these different places after being knocked out:

  • Previous Victim's Cell
  • Kitchen
  • Gate Control Room

At the start of each day, he always spawns in the Gate Control Room

AI (Artificial Intelligence)

Chapter 2

He will often go to the following locations:

The Twins

He will often go to the following locations:

Chapter 3

He will often go to the following locations:

Dialogue

  • "There you are!"

  • "I see you!"

  • "I'm hungry."

  • "Granny?"

  • "Why to me I never see, Oh Diana can you see, who they are?"

  • "You can not hide!"

  • "Do you want to play?"

  • Laughing/Oh!/Aha!

  • Snoring


Trivia

Main

  • DVloper confirmed that Grandpa is voiced by his father.
  • Grandpa and Granny are probably Swedish because the Developer of Slendrina series and Granny (DVloper) is Swedish.
  • Unlike his wife, Grandpa was never implied to eat his victims in canon. He is shown helping Buck prepare a fire to implicitly cook and eat the player in The Twins, but the developer later confirmed that The Twins was not canon to the Granny or Slendrina games.
  • Unlike Granny, Grandpa can't drop any bear traps.
  • Grandpa is the very 1st character in the Granny series to have the concept of a usable object attached to his person and the concept of having an obtainable weapon.
  • Like Granny, his eyes turn red when you do something that pisses him off.
  • There is no mention of Grandpa in Granny or any of the previous games in the series.
  • If Grandpa sees the player while he's right next to Granny when her back is facing the player, Granny will start chasing the player with Grandpa.
  • Grandpa being seen dancing to a modern song playing in the radio in Granny: Chapter Two and wearing “deal with it” sunglasses in Granny 3 goes to show how Grandpa keeps in touch with pop culture while being a dead man walking.
  • Grandpa's voice and design are similar to Erich Sann from the horror game Requiem for Erich Sann.
  • Grandpa's jump scare audio is Granny's except the screaming part is nonexistent.
  • Unlike Granny, Grandpa does not have a first victim.
  • He is a retired war veteran as seen from the military equipment around his house and his mansion. This was confirmed later by DVloper himself.

Granny: Chapter 2

  • If Grandpa is ticked off, his Security Key will randomly be placed around the house via presets.
  • Even if you have already taken the security key, and locked the security room with the door lock, Grandpa can still enter the security room.
  • Granny: Chapter 2 is the only game where Grandpa's sleeping schedule is barely predictable.
  • Granny: Chapter 2 is the only game where Grandpa has a Nightmare mode appearance as of you reading this.
    • If you're curious as to how he looks like in Nightmare mode, he looks the same but in a red tint.

The Twins

  • If you go to the bedroom in practice mode, and have the “With Guests” Mode on, you have a slight chance of seeing Grandpa sleeping, but he won't wake up and search for you around the prison.
  • Grandpa does not have any connections with Bob and Buck at all... He is just included for a fun crossover and not part of the game’s canon.
  • Grandpa appears to be closer to Buck than to Bob. This can be seen in the game-over where he helps Buck prepare the fire to cook the player, as well as the game-over where he stands with Buck on the bottom floor of the prison whereas Bob stands on the top floor with Granny as she shoots and kills the player.
    • This could just be coincidental placements, however.
  • Grandpa plays his voice lines in an odd order in this game. He states them in a way where he anticipates the Player's arrival before they are encountered for the first time by the villains.

Granny 3

  • The statement, "Grandpa hits hard," come to use in this game as Grandpa has the capability to knock the Player out using his fist.
  • The way he is shaded looks very different in Granny 3, this is also apparent with Granny.
    • His model switches to the unshaded mobile version when he is killed, however.
  • The item he is holding, the Shotgun, does not appear when Grandpa is not home.
  • Grandpa will shoot his wife (Granny) even if he is given time to put the Shotgun down or aim away from her.

Gallery

Chapter 2

The Twins

Chapter 3

Video

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