“ | Why to me I never see, oh Diana can't you see, who they are? | „ |
— Grandpa |
Grandpa | Gallery |
Grandpa is the secondary antagonist of Granny: Chapter Two and Granny 3, and a secondary antagonist in The Twins. He is Granny's husband, the grandfather of Slendrina and the great-grandfather of Slendrina's child.
Appearance
General
Grandpa is a demented elderly man with a distinct appearance. He wears an old brown shirt with patches, paired with blue-gray pants. His reddish-brown leather shoes show signs of wear and stains. His tan skin has a bits of grime and dirt, including on his fingernails. He has chubby hands, a shorter face than Granny, a larger nose, bloodshot eyes that turn red when angry, and a grimace with one decaying tooth. Unlike Granny, he is completely bald.
Granny: Chapter Two
Grandpa carries a tan-ish green wooden cane with blood on the end of it. He also wears a brown string around his neck that has the Security Key attached onto it.
The Twins
Grandpa's appearance is ported over from Granny: Chapter Two, although his Security Key necklace is missing althrough there is security room. In this game, Grandpa is smarter than Granny, even though he can't hear, his AI is smarter than other villains.
Grandpa only appears in The Twins when “With Guests” mode is enabled and has no connections with Bob and Buck at all.
Granny 3
Grandpa wields a Shotgun in this game, using it as both a long-ranged and a melee weapon. It can also be taken away from him, in which he will then resort to using his fist. Grandpa has unlimited ammo in this game, where the ammo will never run out unless the player uses it, it's unknown why. Grandpa also looks older in Granny 3.
Lore
Grandpa's origin is not thoroughly explained, not even as close to Granny's, and he is never mentioned or acknowledged in any game prior to his debut. All of the properties he and Granny inhabit are found in complete isolation from society, which means the couple wants to stay away from any type of publicity to carry out their heinous acts. His odd form of immortality, in which he will fade away and respawn if knocked out or killed, confirms his ties to the supernatural. His family relationship with Slendrina also proves that he is not or is no longer human. Grandpa is an old war veteran, which verifies his knowledge about all the military equipment he and Granny possess, as well as his good aim with the Shotgun.
Behavior
General
Grandpa will chase you in a manner similar to Granny, however, he will shout whenever he sees you. Grandpa also has bad ears, meaning he is only capable of hearing loud sounds, such as shotgun fires or a vase dropping. Otherwise, he functions exactly like Granny, minus the ability to pause on his path or place a Bear Trap down. When he hits the Player, the camera noticeably spins and falls more violently, although he does not scream like Granny when he does hit.
Granny: Chapter Two
Grandpa has a few behaviors in this game. He can nap, doing so for approximately ten seconds, in which he will then wake back up, chimed by the clock. He can also go to the radio and dance or go to the Security Room and monitor the house through his system of cameras.
Sometimes, Grandpa goes all the way down to the Sewer Deck to check on his pet, the Water Monster.
Grandpa can hear:
- Granny getting knocked out.
- The Player getting bitten by Slendrina's child.
- Slendrina's Child getting knocked out.
- Iron Maiden closing.
- Door Bars moving.
- Shotgun gunfire.
- Grandpa's Vase falling.
- Clock ringing (technically).
- Granny’s House (sorta).
Grandpa gets angered at:
- Slendrina's Child getting knocked out
The Twins
Grandpa can nap like in Granny: Chapter 2, but otherwise, he is an RNG determined patroller. His clock is absent in this game, so nothing will chime when he is about to wake up. in the last version, Grandpa can teleport sometimes, we don't know why but it's confirmed.
Grandpa can hear:
- Plasma Gun explosions.
- Revolver gunfire.
- Dynamite explosions.
- Laser explosions.
- Motion Sensor alarms.
- Slendrina's Mask falling.
Granny 3
Grandpa will wander the house, looking for the Player. Like the other games, he can sleep, but otherwise, he will patrol the house. During chase sequences, if given opportune timing, Grandpa will ready his Shotgun and fire, attempting to shoot the Player.
Grandpa can hear:
- Granny getting knocked out.
- Shotgun being used.
- Robot's alarm.
- Grandpa's Vase falling.
Grandpa gets angered at:
Speed
The Player will always move at the same speed in each difficulty but Grandpa's will depend on the difficulty. Below shows a summary of his speed and some stats.
Difficulty | Wandering | Easy | Normal | Hard | Extreme |
---|---|---|---|---|---|
Game Value | 1.5 | 3.0 | 4.3 | 5.0 | 7.0 |
Info | Extremely slow. | Much slower than the Player. | Normal speed, but still slower than the Player.
|
A bit faster, but still slightly slower than the Player. | Faster than the Player. |
Comparison with the Player's Speed | 70% Slower | 50% Slower | 39% Slower | 20% Slower | 20% Faster |
Defending Against Grandpa
Granny: Chapter Two
Grandpa can be knocked out by:
- Shotgun;
- Hand Grenade;
- Stun Gun;
- Iron Maiden;
- Gasoline Can explosion via shooting the gasoline can with shotgun.
The Twins
Grandpa can be knocked out by:
- Plasma Gun;
- Revolver;
- Dynamite;
- Passing thru Lasers.
Granny 3
Grandpa can be knocked out by:
Spawning
Granny: Chapter Two
On the start of the first day, Grandpa spawns in the TV Room; however, on the start of days 2, 3, 4, 5, Grandpa spawns in the Bathroom.
Grandpa can respawn in these different places after being knocked out:
- Outside Master Bedroom's doorway.
- Execution Room;
- Bathroom;
- Kitchen Corner, right below the Security Camera.
The Twins
Grandpa spawns in these different places either after getting knocked out, or right after the Player wakes up:
- Sewer.
- Kitchen.
- Prison Cell #3.
- Guest Bedroom.
Granny 3
At the start of each day, Grandpa spawns in the Gate Control Room.
Grandpa can spawn in these different places after being knocked out:
- Previous Victim's Cell.
- Kitchen;
- Gate Control Room.
Artificial Intelligence (AI)
Granny: Chapter Two
Grandpa often goes to following locations:
- Master Bedroom;
- Kitchen;
- Security Room;
- Balcony;
- Living Room;
- Bathroom;
- Sewer Deck;
- Basement;
- Main Room.
The Twins
Grandpa often goes to following locations:
- Bathroom;
- Guest Bedroom;
- Backyard;
- Prison Cell #4;
- Kitchen;
- Main Room;
- Blueprint Room.
Granny 3
Grandpa often goes to following locations:
Audio
Trivia
- DVloper confirmed that Grandpa is voiced by his father.
- He is a retired war veteran as seen from the military equipment around his house and mansion. This was later confirmed by DVloper himself.
- Unlike his wife, Grandpa was never implied to eat his victims in canon. He is shown helping Buck prepare a fire to implicitly cook and eat the player in The Twins.
- Grandpa is the very first character in the Granny series to have the concept of a usable object attached to his person and the concept of having an obtainable weapon.
- There is no mention of Grandpa in Granny or any of the previous Slendrina games in the series.
- If Grandpa sees the player while he's right next to Granny when her back is facing the player, Granny will start chasing the player with Grandpa. The same thing applies vice versa.
- Grandpa dances to a modern song playing in the radio in Granny: Chapter Two and wears “deal with it” sunglasses in Granny 3, showing how Grandpa keeps in touch with modern pop culture despite his status in age and state.
- Grandpa's jump scare audio is Granny's except the screaming part is nonexistent.
- Unlike Granny, Grandpa did not have any Previous Victims.
- Judging by Grandpa's neck shape and body posture, he could have Hyperkyphosis.
- Grandpa bears a resemblance to the main antagonist of a Granny ripoff that was also called Grandpa, in game title and name of the said antagonist, as they have similar features.
- Grandpa has one tooth.
- It appears that Grandpa is much less malicious and sadistic than his wife, being more interested in dancing and singing rather than hunting and killing people, however, he still will take part in the the violent activity.