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Not what you were looking for? See Granny (disambiguation).

"Do you want to play Hide and Seek?" ― Granny

Granny is the titular/main antagonist in the game and one of the only enemies in the entire game, the other being the spider. She is also the mother of Slendrina's Mom, and the maternal grandmother of Slendrina. She keeps the Player locked inside of her house, forcing them to avoid her in order to solve the puzzles required to escape the house.

Granny can hear anything and everything in her house, and will go towards any noise, meaning that the Player has to remain cautious. The Player can get out of sight from Granny by hiding in Cabinets, Chests, the Car, and under Beds.

Granny is equipped with a seemingly endless supply of Bear Traps, which she will place down to try and catch the Player, making him focus more on where he is walking instead of looking for items.

Origin

Granny's origin, and what she actually is, is never mentioned in-game. Her house is found isolated in a dense forest, which means that she may be a demon or an entity. It is also possible that Slendrina is possessing the body of Granny to try to kill the player. This makes a bit of plot hole, because in Slendrina X, Slendrina was trapped in a book.

Her hazy white (red if the Player is holding the Teddy or has killed her pets) eyes which glow in the darkness exclude the possibility of her being a human. Her relationship with Slendrina also proves that she is not a human. Moreover, Granny can't be killed even if being shot by the Shotgun or her body is shattered with the Freeze Trap.

Granny may have killed a Previous Victim judging by several pieces of evidence throughout the house. For more information, go to Previous Victim.

Appearance

Granny is represented as an ugly, demented old woman. She has a long, dirty face, some gray hair at the back of her head, white eyes with a bloody rim, bloody teeth, and a dirty gray nightgown. She also holds a bloody baseball bat which she shows no hesitation towards using as a weapon.

Behavior

When the game starts, Granny will always start on the bloodstain in the center of the Basement. She will usually spend a couple of seconds there (unless a noise is made to get her attention) and then Granny will move around the house randomly, looking in different rooms, searching for the Player.

Although Granny starts at a slow walking pace, she will begin running if she is made aware of the Player's presence. If a sound is made from either interacting with environmental hazards or dropping an item, Granny will immediately become aware of the exact position the sound was made and move towards it.

Granny has varying eyesight dependent on a few factors. The easier the difficulty, the lower her base view range will be. Crouching will significantly reduce it (often times leading to her completely ignoring the Player crouching in front of her on easier difficulties). Additionally, it can be reduced even further by being inside of a hiding place, namely the crawlspaces that Granny can't enter. As a result, Granny is almost completely blind to the Player's presence when they are inside tunnels. If she sees the Player get into a tunnel, she will be unable to access them but will stand and shake her head for a while, likely due to just missing out on catching them.

If Granny spots the Player, she will focus on finding the quickest way towards them, regardless of where the most recent noise was made. If any noises are made during this chase, Granny will investigate the most recent noise after the Player has hidden. Granny will always speak/laugh when she has finished investigating, then lay a Bear Trap the next time she stops moving.

Once she has caught the Player, they will be forced to face her, and she will scream and hit them with her bloody baseball bat. The impact of the hit will knock them unconscious immediately, and they will wake up in the Starting Bedroom on the next Day. She will catch the Player if they are in close proximity to her, sometimes even through walls, as described in Weak Walls.

If Granny spots the Player attempting to hide inside a Bed, Cabinet, Chest, or the Car, she will not be easily fooled. In the case of Beds, she will attack them using an alternate jumpscare animation where she drops to the ground and lunges at the Player. In any other case, she will instead forcefully remove the Player from their hiding spot before whacking them with her bat.

If the Player is holding the Teddy, Granny will follow the Player like a magnet, and her eyes will turn red. When it is dropped, Granny will return to normal behavior shortly after. The same thing happens if the Player kills her pets by shooting them with the Shotgun, but this effect goes on forever unless either the Player or Granny gets knocked out, or the Player picks up and drops Teddy.

AI (Artificial Intelligence)

A few observations about how Granny's AI has been made, with regards with wandering.

She will often go to the following locations:

She will sometimes go to:

She will rarely go to:

The Jail Cell, Crow Room, Cellar Swamp and the Special Room appear to be the only locations that she will never go on her own. Generally, the top and bottom of the house is safer as she will mainly walk around the Upper Floor and Ground Floor.

Speed

The Player will always move at the same speed in each difficulty but Granny's will depend on the difficulty. Below shows a summary of her speed and some stats.

Difficulty Info Type of Movement Exact Value Animation Speed Can be outran?
When wandering on any difficulty Extremely

Slow

Very slow walk 1.2 0.9 Yes
Easy Mode A lot slower than the Player Slow walk 3.0 1.5 Yes
Normal Mode Normal speed, but still slower than the Player Brisk walk 4.3 2.0 Yes
Hard Mode A bit faster than usual, but still slightly slower than the Player Run 5.0 2.7 Yes, as long as the Player is at their top speed
Extreme Mode Faster than the Player Sprint 7.0 3.3 Usually not

NOTE: The exact values are taken straight from the code, so they are 100% accurate. Although the Player's top speed isn't explicitly named in the controller script, due to it being based on the joystick and direction of movement, it can be estimated to be around 6.0 units or so.

More info can be seen on the Speed page.

Defending Against Granny

When hit with a Tranquilizer Dart, locked in the active Sauna for 15 seconds, or run over by the Car, Granny will be knocked out for a period of time.

This lasts for 2 minutes, 1 minute, 30 seconds or 15 seconds depending on the difficulty.

If Granny is shot with the Shotgun or is caught in a Gasoline Can explosion, she will be knocked out for 30 extra seconds with the exception of Extreme mode, which will grant 15 extra seconds.

Spawning

At the beginning of each Day, Granny will spawn in the Basement.

Once she has been knocked out, Granny has four possible respawning spots.

If the Teddy is placed in the crib in the Baby Room while Granny is awake, she will respawn in the Basement. The same happens when placing the Book on the pedestal behind the bookshelf.

More info can be seen on the Spawning page.

Dialogue

  • "Where are you?"
1 pitched
  • "Do you want to play Hide and Seek?"
22 pitched
  • "I see you."
32 pitched
  • "All I wanted to do was play with you." (Version 1.0)
Voice1Pitched
Voice2Pitched
Voice3Pitched
Voice8Ampitched
  • laughing
42 pitched
52 pitched
6 pitched
7 pitched
  • screaming at the Player when catching them
GrannyJumpscare
  • hitting the Player with her bat
PlayerGetHit
  • screaming at the Player when finding them under a Bed (WARNING: LOUD)
GrannyJumpscare3
  • the orchestral sound played when catching the Player in Nightmare (WARNING: LOUD)
JumpscareTest5Fardig

Note that Granny's final voice file in Version 1.0 ("I know where you're hiding") is extremely difficult to hear in game, as its volume is about 30 decibels lower than her other voice files. The preview above has been amplified for easier hearing.

Granny's voice is played back with a higher pitch in-game. When listened to at its original speed from the files, it's easy to tell that Granny's was voiced by a male. Whether or not this means DVloper voiced Granny himself is not certain.

  • "Where are you?"
1
  • "Do you want to play Hide and Seek?"
22
  • "I see you."
32
  • "All I wanted to do was play with you." (Version 1.0)
Voice1
Voice2
Voice3
Voice8Amplified
  • laughing
42
52
6
7

Trivia

  • Granny's appearance has been updated numerous times throughout the game's development.
    • Her original texture in Version 1.0 was very flat and had almost no shading, save for the edges of her dress.
    • She did not have legs until Version 1.2. This was only apparent when looking at her while she was walking down a staircase or when hiding under Beds.
    • Her texture received much darker shading in Version 1.3, especially around her arms, the back of her head, and the bottom of her dress. Some blood was added, most noticeably dripping out of her mouth on to the front of her dress.
    • Her texture's shading was updated again in Version 1.6, where it was smoothed out to prevent some significant visual oddities around her arms. Interestingly enough, she still uses her old texture in the car escape cutscene, for some reasons.
      • In light of the Christmas spirit, she was given a Santa hat. This model used for this hat is found on the Unity Asset Store under the name Ultimate Hat: Santa.
      • She is given an alternate texture in Nightmare, where her skin is much darker and cracked/damaged, as well as her dress taking on a bit of a reddish tinge.
  • If you're lucky, sometimes even if Granny sees you hide under a bed or inside the car, she will not knock you out. Instead, she will just stand there and walk away after a few moments. This seems to happen at complete random, probably meaning it's a bug or oversight in her AI.
    • Also, Granny sometimes won't knock the Player out even if she had already seen the Player in front of her. A video of this can be seen here.
    • However, this seems to very rarely happen now ever since Update 1.6, suggesting that the developer may have patched it up a bit.
  • Granny sometimes has trouble with opening and closing doors. Sometimes, it shuts before she can go inside, leading her to open it again. This triggers a collision with the door, sending her flying backwards.
    • This only happens with the door between the Dining Room and the Backyard and the door between the Baby Room and Jail, as those are the only doors which automatically close and lock when she is not using them.
  • Granny has physical collision with her own Bear Traps and Bell Alarms, but she can't trigger either of them.
    • When moving into Bear Traps, she will usually flip them over, especially if she lays them down when running.
    • Although Granny doesn't make noise when walking over a Bell Alarm, she can still be seen slightly levitating off the ground when walking over them.
  • She will sometimes manage to get the Player through a wall if her bat is sticking through it and she is on the other side, commonly with the Basement wall or the wall between the Backyard and Dining Room. This also happens occasionally if she spots the Player through a gap in door frames. More is seen on Weak Walls.
  • In Version 1.0, Granny had a few minor differences in her animations.
    • Her walking animation was noticeably more awkward, as her head bobbed back and forth as she walked.
    • When she hit players with her bat, she would lower her arm back to her side very very slowly. This was sped up in future versions.
  • Sometimes when making a noise to try and attract Granny to a very far away location, she will lose interest before she arrives at her destination. This is especially common on Easy mode due to her slow speed, meaning the Player will often have to drop an item multiple times to get her attention. She also has an annoying habit of sometimes opening a door of a room where noise was made but not investigating it, which can be dangerous for the Player.
  • Sometimes, if Granny spots the Player hides in a Cabinet, Chest or the Car, they will be forced to face her, and she will scream, resulting a jumpscare but she doesn't hit them with her bloody baseball bat. A video of this can be seen here
  • There is a bug that may occasionally occur in which Granny sees the Player gets locked inside the Jail, she will always laugh before walking away. However, the laughing sound effects are played at their original speed without being sped up, which makes them much slower and deeper. A video of this can be seen here

Gallery

Video

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The poll was created at 15:44 on April 15, 2019, and so far 134 people voted.
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