Granny Wiki
Granny Wiki

Not what you were looking for? See Granny (disambiguation).

"Do you want to play Hide and Seek?" ― Granny

Granny is the titular and the main antagonist in the game of the same name and Sequel of the same name and one of the only enemies in the entire game, the others being her pets like the Spider and the Crow. Granny is also one of the two main antagonists in Granny: Chapter Two. As of January 7, 2021, she also appears in Dvloper's latest game The twins along with grandpa. She is also the mother of Slendrina's Mom, and the maternal grandmother of Slendrina. She keeps the Player locked inside of her house, forcing them to avoid her in order to solve the puzzles required to escape the house.

Granny can hear anything and everything in her house, and will go towards any noise, meaning that the Player has to be remain cautious and quiet from every single noise they made. The Player can get out of sight from Granny by hiding in Cabinets, Chests, the Car, and under Beds.

Granny is equipped with a seemingly endless supply of Bear Traps, which she often will place down on various location throughout the house to try and catch the Player, making them focus more on where they are walking instead of looking for items.


Granny's origin, and what she actually is, is never mentioned in-game. Her house is found isolated in a dense forest, which means that she may be a demon or an entity. However, this makes a bit of plot hole, because in Slendrina X, Slendrina was trapped in a book.

Her hazy white (red if the Player is holding the Teddy or has killed her pets) eyes which glow in the darkness confirm her ties to the supernatural. Her relationship with Slendrina also proves that she is not a human. Moreover, Granny can't be killed even if being shot by the Shotgun or even when her body is shattered with the Freeze Trap.

The appearance of Grandpa in Granny: Chapter Two highly imply that Granny was once a human.

Granny may have killed a Previous Victim judging by several pieces of evidence throughout the house.

It is implied that Granny may have been a cannibal at some point, as shown by the blood splatters belonging to a Previous Victim scattered somewhere throughout her house and as shown in one of her jumpscares when she has caught the player hiding under the bed, which appears for her to seemingly trying to eat them under the bed.


Granny is represented as an ugly, demented old woman. She has a long, dirty face, some gray hair at the back of her head, white eyes with a bloody rim, bloody teeth, and a dirty gray nightgown, which probably makes her a zombie, to be exact. She also holds a bloody baseball bat which she shows no hesitation towards using as a weapon. She has glowing white eyes, that sometimes alert you to her presence when it is dark.


When a new day starts, Granny will always start on the bloodstain in the center of the Basement. She will usually spend a couple of seconds there (unless a noise is made to get her attention) and then Granny will move around the house randomly, looking in different rooms, searching for the Player.

Although Granny starts walking very slowly, she will begin walking faster if she is made aware of the Player's presence. If a sound is made from either interacting with environmental hazards or dropping an item, Granny will immediately become aware of the exact position the sound was made and move towards it.

Granny has varying eyesight dependent on a few factors. The easier the difficulty, the lower her base view range will be. Crouching will significantly reduce it (often times leading to her completely ignoring the Player crouching in front of her on easier difficulties). Additionally, it can be reduced even further by being inside of a hiding place, namely the crawlspaces that Granny can't enter. As a result, Granny is almost completely blind to the Player's presence when they are inside tunnels. If she sees the Player get into a tunnel, she will be unable to access them but will stand and shake her head for a while, likely due to just missing out on catching them.

If Granny spots the Player, she will focus on finding the quickest way towards them, regardless of where the most recent noise was made. If any noises are made during this chase, Granny will investigate the most recent noise after the Player has hidden. Granny will always speak/laugh when she has finished investigating, then lay a Bear Trap the next time she stops moving.

Once she has caught the Player, they will be forced to face her, and she will scream and hit them with her bloody baseball bat. The impact of the hit will knock them unconscious immediately, and they will wake up in the Starting Bedroom on the next Day. She will catch the Player if they are in close proximity to her, sometimes even through walls, as described in Weak Walls.

If Granny spots the Player attempting to hide inside a Bed, Cabinet, Chest, or the Car, she will not be fooled easily. In the case of beds, she will attack them using an alternate jumpscare animation where she drops to the ground and lunges at the Player. In any other case, she will instead forcefully remove the Player from their hiding spot before whacking them with her bat.

If the Player is holding the Teddy, Granny will began following the Player like a magnet, and her eyes will turn red. When it is dropped, Granny will return to normal behavior shortly after. The same thing happens if the Player kills her pets by shooting them with the Shotgun, but this effect goes on forever unless either the Player or Granny gets knocked out, or the Player picks up and drops the Teddy. Be warned: Granny WILL KNOW your EXACT LOCATION during this effect. DO NOT attempt to hide in chests, closets, under any beds or inside the car, Granny will knock you out. Tunnels are the best idea, as they will give you access to escape routes, or maybe time to pick up a weapon. Aim for the basement tunnels, especially the secret area/ basement tunnel. This forces Granny to go the long way (REALLY LONG) and allows you to access the weapon safe. Granny will also ignore all noises made during this effect.

In Granny: Chapter Two, Granny will always start in the big bedroom on the second floor instead. She will also do routines like playing the piano in the lounge or wash dishes in the kitchen. It is also should be noted if the Player knocked Granny out with a Stun Gun or kills her with a Shotgun, it will attract Grandpa's attention towards the location of his knocked out wife.

AI (Artificial Intelligence)

A few observations about how Granny's AI has been made, with regards with wandering.

She will often go to the following locations:

She will sometimes go to:

She will rarely go to:

The Jail Cell, Cellar Swamp area, and the Special Room appear to be the only locations that she will never go on her own. Generally, the top and bottom of the house is safer as she will mainly walk around the Upper Floor and Ground Floor.

AI in Grandpa's House Only

She will often go to these locations (Make your stay there quick!):

  • Master Bedroom
  • Dining Room
  • Guest Bedroom
  • Piano Room


The Player will always move at the same speed in each difficulty but Granny's will depend on the difficulty. Below shows a summary of her speed and some stats.

Difficulty Info Type of Movement Exact Value Animation Speed Can be outran? Comparision to Player's Speed
Wandering Extremely


Sloth 1.2 0.9 Yes 80% slower
Easy A lot slower than the Player Walk 3.0 1.5 Yes 50% slower
Normal Normal speed, but still slower than the Player Jog 4.3 2.0 Yes 39% slower
Hard A bit faster than usual, but still slightly slower than the Player Run 5.0 2.7 Yes, as long as the Player is at their top speed 20% slower
Extreme Faster than the Player Sprint 7.0 3.3 Impossible 20% faster

NOTE: The exact values are taken straight from the code, so they are 100% accurate. Although the Player's top speed isn't explicitly named in the controller script, due to it being based on the joystick and direction of movement, it can be estimated to be around 6 units or so.

More info can be seen on the Speed page.

Defending Against Granny

When hit with a Tranquilizer Dart, locked in the active Sauna for 15 seconds, run over by the Car or frozen by the Freeze Trap Granny will be knocked out for a period of time.

This lasts for 2 minutes, 1 minute, 30 seconds or 15 seconds depending on the difficulty.

If Granny is shot with the Shotgun or is caught in a Gasoline Can explosion, she will be knocked out for 30 extra seconds with the exception of Extreme mode, which will grant 15 extra seconds.


At the beginning of each Day, Granny will spawn in the Basement, and in the Master Bedroom in Chapter 2.

Once she has been knocked out, Granny has four possible re-spawning spots.

If the Teddy is placed in the crib in the Baby Room while Granny is awake, she will re-spawn in the Basement. The same happens when placing the Book on the pedestal behind the bookshelf.

More info can be seen on the Spawning page.


  • "Where are you?"
  • "Do you want to play Hide and Seek?"
  • "I see you."
  • laughing
  • screaming at the Player when catching them
  • hitting the Player with her bat
  • screaming at the Player when finding them under a Bed (WARNING: LOUD)
  • the orchestral sound played when catching the Player in Nightmare (WARNING: LOUD)

Note that Granny's final voice file in Version 1.0 ("I know where you're hiding") is extremely difficult to hear in game, as its volume is about 30 decibels lower than her other voice files. The preview above has been amplified for easier hearing.

Granny's voice is played back with a higher pitch in-game. Here's the original files for the soundtracks.

  • "Where are you?"
  • "Do you want to play Hide and Seek?"
  • "I see you."
  • laughing


  • DVloper confirmed that Granny is voiced by his wife.
  • On Day 1, Granny usually waits on the bloodstain for a while, and on the rest of the days, she usually leaves immediately.
  • Granny's appearance has been updated numerous times throughout the game's development.
    • Her original texture in Version 1.0 was very flat and had almost no shading, save for the edges of her dress.
    • She did not have legs until Version 1.2. This was only apparent when looking at her while she was walking down a staircase or when hiding under Beds.
    • Her texture received much darker shading in Version 1.3, especially around her arms, the back of her head, and the bottom of her dress. Some blood was added, most noticeably dripping out of her mouth on to the front of her dress.
    • Her texture's shading was updated again in Version 1.6, where it was smoothed out to prevent some significant visual oddities around her arms. Interestingly enough, she still uses her old texture in the car escape cutscene, for some reasons.
      • In light of the Christmas spirit, she was given a Santa hat. This model used for this hat is found on the Unity Asset Store under the name Ultimate Hat: Santa.
      • She is given an alternate texture in Nightmare, where her skin is much darker and cracked/damaged, as well as her dress taking on a bit of a reddish tinge.
  • If you're lucky, sometimes even if Granny sees you hide under a bed or inside the car, she will not knock you out. Instead, she will just stand there and walk away after a few moments. This seems to happen at complete random, probably meaning it's either a bug or oversight in her AI.
    • Also, Granny sometimes won't knock the Player out even if she had already seen the Player in front of her. A video of this can be seen here.
    • However, this seems to very rarely happen now ever since Version 1.6, suggesting that the developer may have patched it up a bit.
  • Granny sometimes has trouble with opening and closing doors. Sometimes, it shuts before she can go inside, leading her to open it again. This triggers a collision with the door, sending her flying backwards.
    • This only happens with the door between the Dining Room and the Backyard and the door between the Baby Room and Jail, as those are the only doors which automatically close and lock when she is not using them.
  • Granny has physical collision with her own Bear Traps and Bell Alarms, but she can't trigger either of them.
    • When moving into Bear Traps, she will usually flip them over, especially if she lays them down when running.
    • Although Granny doesn't make noise when walking over a Bell Alarm, she can still be seen slightly levitating off the ground when walking over them.
  • She will sometimes manage to get the Player through a wall if her bat is sticking through it and she is on the other side, commonly with the Basement wall or the wall between the Backyard and Dining Room. This also happens occasionally if she spots the Player through a gap in door frames. More is seen on Weak Walls.
  • In Version 1.0, Granny had a few minor differences in her animations.
    • Her walking animation was noticeably more awkward, as her head bobbed back and forth as she walked.
    • When she hit players with her bat, she would lower her arm back to her side very very slowly. This was sped up in future versions.
  • Sometimes when making a noise to try and attract Granny to a very far away location, she will lose interest before she arrives at her destination. This is especially common on Easy mode due to her slow speed, meaning the Player will often have to drop an item multiple times to get her attention. She also has an annoying habit of sometimes opening a door of a room where noise was made but not investigating it, which can be dangerous for the Player.
  • Sometimes, if Granny spots the Player hides in a Cabinet, Chest or the Car, they will be forced to face her, and she will scream, resulting a jump-scare but she doesn't hit them with her bloody baseball bat. A video of this can be seen here
  • There is a bug that may occasionally occur in which Granny sees the Player gets locked inside the Jail, she will always laugh before walking away. However, the laughing sound effects are played at their original speed without being sped up, which makes them much slower and deeper. A video of this can be seen here.
  • In Chapter Two, if Grandpa sees the Player while he's right next to Granny when her back is facing the player, Granny will start chasing the player with Grandpa.





Granny: Chapter Two



Easy to Avoid

Bloody Mannequin, Christmas Tree, Passenger Door, Large Lamp, Gasoline, Blue Vase, Table, Iron Bars, Chair, Grey Vase, Blue Vase, Guillotine


Boxes, Candlesticks, , Girder, Covers, Bear Traps (most can be easily avoided), Unstable Flooring can catch you by surprise, Bell Alarm in the Backyard, Metal Panel (can't be avoided if you escape through the door), Hanger, Tin Can, Hanging Plates

Hard to avoid

Bear Traps (some are placed on places it's hard to avoid them), Creaking Floors (memorization is the only way to avoid), Hanging Meat, , Security Camera (can't be avoided, you'll have to break it, which still makes noise), Vent Door (it is necessary to remove it in order to access Attic Tunnel), Jail Door


Bear Traps (some are placed on places you can't avoid them)

Dangerous when you hit them

Bear Traps, Locked Door


GrannySpiderTeddySpider Cage