The Starting Bedroom is a room of Granny's house located on the Upper Floor. It connects to the Foyer via a door. The Player starts each their day in the house by getting up from the bed in this room.
Description
The Starting Bedroom is a moderately spacious room, prolonged in the direction toward Bedroom 1. In the center of the wall connecting to the Backyard, there is a window with a completely opaque pane, of navy blue color. The walls have faded dusty red wallpaper hung, which has flaked off throughout. The ceiling and floor are finished with fully faded gray wood planks.
The room contains furniture appropriate for a bedroom:
- A one-person bed in the corner neighboring the Bathroom, with only a heavily stained pillow and a bottom sheet. The Player is able to crawl under the bed to hide from Granny.
- A long, gray wooden table with the phrase "FIVE DAYS" scratched onto the tabletop. The Player is able to crawl under it to obscure themselves from Granny and stay out of her reach.
- A chest of drawers with a set of shelves under the row of drawers. The drawers can be moved out and back in.
- A locker (referred to in-game as a wardrobe) with a grid of nine holes, through which the Player can see outside the locker. The Player can shut themselves in the locker to hide from Granny.
- A small, short table with a circular tabletop. A vase spawns on top of it, which behaves like an item. The table is very light and can be easily pushed over, which makes it a hazard, as Granny is drawn to the noise it makes when hitting the floor.
- A painting hung on a wall. It is merely a hazard, as it can only be knocked over to draw Granny to the noise of it hitting the floor.
Spawning
The Player
The Player starts each their day in the house by waking up on the bed in the Starting Bedroom, and then without delay getting up from it. They land in front of the bed, toward the painting.
Items
There are two items (three in the PC port) that can spawn in the Starting Bedroom:
- Grey Vase — On the circular table
- (Preset #3) Book — On the middle shelf of the chest of drawers
- (PC only) Flashlight — On the long table
Update history
- Version 1.0 — November 24th, 2017
- Starting Bedroom is added.
- Version 1.2 — February 12th, 2018
- The safe key is moved from this room, in the right drawer, inside the jail ventilator instead, when on preset 3.
- Version 1.3.2 — April 25th, 2018
- The room's textures gained more contrast, along with most of the house.
- Version 1.6 (1.1 PC) — December 11th, 2018
- The room now has themed textures in the new Nightmare mode.
- Version 1.7 (1.2 PC) — March 12th, 2019
- The door out of this room is now not locked on day 2.
- Version 1.7.4 — November 12th, 2020
- The room is now brighter, along with most of the house.
- Version 1.7.9.3 — October 14th, 2022
- The message "I need to leave this house" no longer appears as the player wakes up here.
- The player can now hide under the long table in this room, along with most other tables on the map.
- The room now has different shading, appearing partially like in Granny 3. This is shared with most of the house.
- The room's appearance has been reworked in Nightmare mode, along with most of the house.
- Version 1.8 (1.3 PC) — November 23th, 2022
- Version 1.8.6 (1.3.2 PC only) - October 28th 2025
- the flashlight is replaced with the lantern (PC only)
Trivia
- This bedroom is the biggest in comparison with bedroom 1 and bedroom 2.
- Prior to Version 1.7, the door to this room would be locked on day 2, requiring the player to make noise to attract Granny to this room to unlock the door for them.
- The window in this room can be seen out in the backyard; there it is the highest window facing the playhouse.
- This room has made a comeback in Granny 3 under a new appearance, where it is shrunk, and had its furniture rearranged.





