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The Player is the main protagonist of the game named Granny. They are the victim of Granny who kidnapped them into her own house and forced them to play a deadly game, where they have five days to find a way out of the old, dirty house, and considered as a representation of the real-life player.

Identity

Based on the icon at the top left of the screen, it can be inferred that the Player is male. He has shaggy hair and is wearing a T-shirt. The Player is also wearing either baggy jeans or sweatpants. It is unknown what type of footwear they are wearing, but it seems to be either boots or sneakers.

If you look closely at one of his arms, the Player is wearing a watch.

Injuries

On the 2nd day, the Player will start limping around, which does not affect speed, but can be slightly disorienting.

On the 3rd day, the Player's limp will become much more severe, making it difficult to pick up objects or interact with the environment while on the run. This still does not affect your top speed.

On the 4th day, the Player's vision will become permanently bloody. The Starting Bed will now also be covered in a large stain of blood.

On the 5th and 6th days, the Player will not accumulate any more injuries.

Quotes

The Player has various quotes when they try to interact with something, if they can't they will say something like "I need a X.", this is used so the Player has a clue as to how to solve a puzzle, what items to use, and what's needed for escape. As of Version 1.8.1, there are 46 quotes altogether:

Quote Conditions for Appearance
"I need a master key" Interaction with the Main Door without the needed item.
"I need a padlock key" Interaction with a Regular Padlock without the needed item.
"I need a cutting pliers" Interaction with a wire without the needed item.
"I need a hammer" Interaction with a plank without the needed item.
"I need a padlock code" Interaction with the Numeric Padlock without the needed item.
"I need a battery" Interaction with the Battery Lock without the needed item.
"I need to find a switch" Interaction with the Switch Lock before flicking the

Backyard Switch.

"I can not open the door yet" An attempt to use the Master Key on the Main Door while

the Player still has not taken off all the locks.

"I need a car key" Interaction with the Trunk or an attempt to start the car

without the needed item.

"I need a car battery" Interaction with the battery section of the car engine without

the needed item.

"I need a engine part" Interaction with the top part of the car engine without the

needed item.

"I need gasoline" Interaction with the gas tank of the car without the

needed item.

"I need a spark plug" Interaction with the spark plug section of the car engine

without the needed item.

"I need a wrench" Interaction with a bolt indicator at the engine part without

the needed item.

"I can not start the car yet" An attempt to start the car with the car key while it's not

completely prepared.

"I should probably open the garage door first" Crashing the car into the garage door.
"I need a chain cutter" Interaction with the chain lock on the Escape Pipe without

the needed item.

"I need a rusty padlock key" Interaction with the Rusty Padlock without the needed item.
"I need some kind of a lever" Interaction with the Lever Lock without the needed item.
"I need a crossbow" Interaction with a Tranquilizer Dart without the needed item.
"I need a playhouse key" Interaction with the Playhouse Padlock without the needed item.
"I need a remote control" Interaction with the Remote Lock without the needed item.
"I need to get closer" A use of the Remote Control while too far away from the remote lock.
"I need a safe key" Interaction with the Basement Safe without the needed item.
"I need a screwdriver" Interaction with a screw without the needed item.
"I need a shotgun" Interaction with a piece of Shotgun Ammo without the

needed item.

"The shotgun is loaded" Interaction with a piece of shotgun ammo while the

Shotgun is already loaded.

"I need a special key" Interaction with the Special Lock without the needed item.
"I need a weapon key" Interaction with the Weapon Safe without the needed item.
"I need a wheel crank" Interaction with the wheel crank stub in the Spider Cellar.
"I need a winch handle" Interaction with the stub at the Well without the needed item.
"An empty plate" Interaction with the plate in the special room without

having the needed item.

"An empty bowl" Interaction with the bowl in the Old House Kitchen without

the needed item.

"This is a dangerous cutting tool" Interaction with the Guillotine's hole without the needed item.
"Something is missing here" Interaction with the Cogwheel Safe without having

a cogwheel.

"There are pieces missing" Interaction with the Cracked Painting without having a

Painting Piece.

"Maybe i can put something here" Interaction with the Lectern without the needed item.
"Maybe i can use one of the planks." Spending enough time near the Unstable Flooring while

there are planks available to use.

"Something is inside this melon" Picking up the Melon.
"It's empty" Interaction with the plate in the special room after wasting

the Meat.

Interacion when the Pepper Spray is all used up.

"I have to leave this house" Getting to the second day. (Pre-v1.7.9.3)
"I need a spider key" Interacting the Spider Cellar Trapdoor without the Spider Key.

Trivia

  • According to DVloper, the Player doesn't have an identity, the person playing is the Player.
  • Since V1.7.9.3, the Player will start moving nodding his head up and down while staying still, this is most likely them breathing.
  • In the PC version, there is an exclusive opening cutscene reveals that while the Player wandering about the forest, he suddenly got hit in the head and captured by Granny before starting the game. This also explains why the Player feels dizzy after waking up in the first day.
  • The Player is good at using weapons, as they have precision when aiming with Crossbow and Shotgun.
  • Prior to Version 1.7.9.3, the player was laying properly when hit by Granny. As of Version 1.7.9.3, the player will fall absurdly when hit.
  • It can be seen that the player has an advanced knowledge of basic techno mechanics, since he is capable of repairing a car with the few elements at hand and, even so, making it start.
  • The Player does not have a physical game model.
    • This is shown why there's no driver in the Car during the Car Escape Ending.
    • More proof is shown, on the PC version, if the Player walks in front of the Flashlight before picking it up, his shadow will not be shown on the wall. Not only this, but if he picks up the Vase, its shadow will completely disappear.
  • The Player from granny 3 is probably not the same as the previous player from granny 1 and 2.
  • Its is very possible that the Player is the same Player as in Slendrina: The Forest and Slendrina X.
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