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The Unstable Flooring is one of the most dangerous environmental hazard in Granny. Instead of just making noise, the Unstable Flooring can immediately knock the Player out by making the Player fall through to the ground, starting a new Day, or a Game Over, if it's the Player's final day. As of Version 1.7.3, a new Game Over scene can be seen here where Granny slaps the Player, dropping them into the Unstable flooring where the Player then falls into a Bear Trap.

Gameplay

The Unstable Flooring is found in the Attic, connected between the Mannequin Room and the Jail.

Although it is clearly discolored and shows signs of damage, an unsuspecting player may be lulled into a false sense of security and attempt to walk across it. This will cause it to break into pieces and drop them to the Foyer, a guaranteed knockout leading to the next Day, or a Game Over, if it is already the Player's last day.

When the Unstable Flooring is interacted with just by contact, Granny will be lured to the Foyer. So when she's lured, quickly retrieve the items from the Jail Cell.

If the Player interacts with the Unstable Flooring close enough, they will receive a message "Maybe I can use one of the planks", even on Bad Endings.

It is recommended to avoid breaking the Unstable Flooring if there aren't any necessary items for escaping, depending on the preset you're on. This is because it serves an advantage, as Granny cannot see you from the Upper Floor, allowing you to safely use the Mannequin Room as a safe spot. However, Granny can wander up here on her own, but it is rarely ever.

BreakingUnstableFlooringgif

The Player interacting with the Unstable Flooring.

Avoiding

As the Door in the adjacent room is Locked, the only way to access the Jail is to obtain only one Plank from the blocked way to the left and place it on top of the Unstable Flooring. This does not mean the Player is immune to falling off; a careless Player can go too close to the edges and fall off, losing a day.

Audio

Description Audio
The Unstable Flooring breaking apart.
The debris hitting against the ground.
The sound of the player falling through the Unstable Flooring.
(Prior to Version 1.7.9.3)

The sound of the player landing on the floor after being knocked out.

Trivia

  • The Player can still knock down the Unstable Flooring if they got too close.
  • On the Attic bad ending, even if the Plank is already there, the Player will fall through like it never was there.
    • This was later improved on Version 1.8 where the Player was pushed to the right corner of the flooring.
  • There is a glitch where the player will fall through the Unstable Flooring without being knocked out, just receiving Fall Damage.
    • A video of this by Dem Ro can be seen here along with some other glitches.
    • Another video of Vividplays Channel can be seen here.
  • If you throw an item onto the Unstable Flooring, it won't make a noise. Even when you placed a Plank on it.
    • This is also a trick you can do if you don't want to make a noise in the Attic.
    • The Player's old landing sound was replaced with a new one and was replaced in Version 1.7.9.3.

Gallery

Hazards
Alarms

ItemsBear TrapsBell AlarmBoxesCandlesticksChairChristmas TreeCoversCreaking FloorsFloor LampGirderGuillotineHangerHanging MeatHanging PlatesMannequinMetal PanelMicrowaveNumeric PadlockPaintingsPassenger DoorPlank LockPlayhouse PadlockRear BumperRegular PadlockSecurity CameraSmall DoorSpectral RatsTableTeddyTin CanUnstable FlooringVent GrilleVent Door

Obstructions

Bear TrapsBoxesChairChristmas TreeFall DamageFloor LampFreeze TrapGirderGuillotineHanging MeatIron BarsJail DoorLocked DoorMannequinMetal PanelPassenger DoorRear BumperSmall DoorTableVent Door

Deadly

Chest PuzzleGasoline CanRear BumperGrannySpiderSpider MomUnstable Flooring

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